Truco Argentino
The complete rules of the 2-player game.
This is the source-of-truth for the Spanish Minds Truco app — the same rules powering Luna, Martín, and Don Benicio. The defaults here reflect the most common modern Argentine practice: sin flor, 30-point match, modern falta math, strict second-card cutoff for envido.
Chapter 01
The deck
Truco is played with the 40-card Spanish deck (baraja española): four suits, ten ranks per suit, with the 8s and 9s removed. No jokers.
Oros
Coins. Traditional gold disc.
Copas
Cups. Chalices and goblets.
Espadas
Swords. Straight daggers.
Bastos
Clubs. Knobbly wooden cudgels.
The ranks
1 (As / Ancho), 2, 3, 4, 5, 6, 7, then the three court cards: 10 — Sota, 11 — Caballo, 12 — Rey. All three court figures are male; there are no Queens.
Chapter 02
Card ranking for trick-taking
The ranking below is used only for winning tricks (the truco phase). It has nothing to do with envido scoring. It's the most important thing to memorize.
The four matadores (bravas)
Unique cards — they cannot tie with anything. Memorize this order:
- 1 de Espadas "el macho"
- 1 de Bastos "el bastillo"
- 7 de Espadas "el siete bravo"
- 7 de Oros "el siete de oro"
The bulk ranks
Cards of the same number tie (a parda) unless noted.
| Rank | Cards | Note |
|---|---|---|
| 5 (top of bulk) | All 3s | Tie among themselves |
| 6 | All 2s | Tie |
| 7 | 1 de Oros, 1 de Copas | Falsos anchos — looks strong, but mid-rank |
| 8 | All 12s — Reyes | Tie |
| 9 | All 11s — Caballos | Tie |
| 10 | All 10s — Sotas | Tie |
| 11 | 7 de Copas, 7 de Bastos | Falsos sietes — beginner trap |
| 12 | All 6s | Tie |
| 13 | All 5s | Tie |
| 14 (lowest) | All 4s | Weakest in the deck |
Chapter 03
Hand structure
Dealing
The opponent cuts after the shuffle. The dealer deals 3 cards each, one at a time, starting with the non-dealer. The non-dealer is mano — they lead the first trick and win all ties. Deal alternates each hand.
Three tricks per hand
Each hand has three potential tricks: primera, segunda, tercera. Mano leads primera; whoever wins a trick leads the next.
Winning the hand (with parda logic)
| Primera | Segunda | Tercera | Hand winner |
|---|---|---|---|
| A | A | — | A |
| A | B | A | A |
| A | B | B | B |
| Parda | A | — | A (segunda decides) |
| Parda | Parda | A | A (tercera decides) |
| Parda | Parda | Parda | Mano (always breaks triple parda) |
| A | Parda | — | A (primera winner takes parda segunda) |
| A | B | Parda | A (primera winner takes parda tercera) |
Se va al mazo (folding)
A player can say "me voy al mazo" at any time. Treat as a "no quiero" at the current live call level. Any already-accepted envido still pays.
Chapter 04
Envido phase
A side bet on the value of your three cards, played only during primera, before the second card is played.
Calculating envido points
- Face cards (10 / 11 / 12) count as 0.
- Numeric cards (1–7) count as their pip value.
- Two or more cards of the same suit → 20 + the two highest pips of that suit.
- No same-suit pair → score = your single highest pip value (face cards still 0).
- Maximum: 33 (7 + 6 of one suit).
| Hand | Envido |
|---|---|
| 7 espadas + 6 espadas + Rey copas | 20 + 7 + 6 = 33 |
| 1 oros + 4 oros + 12 copas | 20 + 1 + 4 = 25 |
| Rey + Caballo + 3 (mixed) | 3 |
| Sota + Caballo + Rey (mixed) | 0 |
The calls
| Call | Accepted | Rejected | Raise with |
|---|---|---|---|
| Envido | 2 | 1 | Envido (once more), Real, Falta |
| Envido + Envido | 4 | 2 | Real, Falta |
| Real Envido | +3 on top | previous accepted (or 1) | Falta |
| Falta Envido | points to finish match | previous accepted (or 1) | — |
The ladders
- Envido alone → 2 / 1
- Envido + Envido → 4 / 2
- Envido + Real Envido → 5 / 2
- Envido + Envido + Real Envido → 7 / 4
- Real Envido alone → 3 / 1
- Real Envido + Falta Envido → falta / 3
- Falta Envido alone → falta / 1
Falta envido math
Falta = points the leader needs to reach 30. Leader at 22 → falta = 8. Leader at 5 → falta = 25. One winning falta envido can close out a match.
Declaring (cantar los tantos)
- Mano declares first — says a number ("veintisiete").
- Pie either says a higher number, concedes with "son buenas", or matches (mano wins ties).
- Mano can say "son mejores" to decline to state their exact number — a power move.
El envido está primero
Chapter 05
Truco phase
The escalating bet on who wins the hand.
| Call | Spoken | Accepted | Rejected |
|---|---|---|---|
| (no call) | — | 1 | — |
| Truco | ¡Truco! | 2 | 1 |
| Retruco | ¡Quiero retruco! / ¡Retruco! | 3 | 2 |
| Vale Cuatro | ¡Vale cuatro! | 4 | 3 |
Rules
- Either player can call Truco at any point during the hand.
- Retruco can only be called by the side that accepted the Truco.
- Vale Cuatro can only be called by the side that accepted the Retruco.
- Responses: quiero (accept, may re-raise to next level), no quiero (reject, pay rejection value), or re-raise (implicit quiero + next level).
Chapter 06
Match scoring
The match (un chico)
- Standard match: 30 points — 15 malas + 15 buenas.
- Short match: 15 points (malas only).
- Tournaments often play best-of-three chicos.
Scorekeeping
Traditionally tracked with matchsticks (fósforos), beans (porotos), or paper tally squares. Each completed square + diagonal = 5 points. Malas and buenas drawn on separate sides; a horizontal line marks the transition.
Chapter 07
Vocabulary & cantos
Game positions
| Mano | The non-dealer — leads primera, wins ties |
| Pie | The dealer — plays second in each trick |
| Chico | One full 30-point match |
| Malas | The first 15 points |
| Buenas | Points 16–30 |
| Tanto | Point (especially for envido) |
| Parda | Tied trick |
The cantos
¡Envido!
I bet on envido (2/1).
¡Real envido!
+3 on top of stack.
¡Falta envido!
All-in — points to finish match.
¡Truco!
Bet on the hand (2/1).
¡Retruco!
Raise truco (3/2).
¡Vale cuatro!
Final raise (4/3).
¡Quiero!
I accept.
¡No quiero!
I reject.
Declarations & concessions
| "Veintisiete" (or any number) | I have 27 envido points |
| "Son buenas" | Yours are better — you win the envido |
| "Son mejores" | Mine are better, but I won't say how many |
| "Me achico" | Casual "no quiero" |
| "Me voy al mazo" | I fold the hand |
| "¡El envido está primero!" | Reminder that envido trumps a pending truco call |
Folk sayings
- "Primera la gana cualquiera" — anyone can win the first trick. Don't over-commit.
- "Al que no le gusta, la levanta" — if you don't like it, raise it. Cheeky reply after a truco call.
- "La mesa enseña" — the table teaches. Learn by playing.
- "¡Quiero retruco y vale cuatro en las narices!" — braggadocio re-raise.
Chapter 08
Strategy
Beginner
- Identify matadores and 3s/2s instantly.
- Envido thresholds: call with 28+ as mano, 30+ as pie. Accept simple Envido with 26+.
- Don't lead with your best card on primera unless you're locking a win.
- Don't call truco without at least one 3 or better.
Intermediate
- Bluff truco with marginal hands when mano has lost primera.
- Read the opponent's first-card choice — a very high lead often signals weak backup.
- As mano: be aggressive on envido and truco. As pie: more conservative on envido, look for parda lines.
- Use "el envido está primero" as a trap — call truco on primera to draw out opponent's envido.
Advanced
- Count matadores still in play. Probability opponent holds at least one matador in their initial 3-card hand: roughly 27%.
- Equilibrium thresholds: ~27 for Envido, ~30 for Real, ~31+ for Falta.
- Bluff with tuned frequency: ~22% on primera, tapering to ~8% on tercera.
- Score-state-dependent play: fold marginal calls when opponent is 1–2 from winning the chico.
Chapter 09
Pedagogical sequence
Recommended 10-step path from zero to confident:
- The deck — suits, no 8s/9s, ranks, court names.
- Truco rank — the four matadores; learn the falsos trap.
- Simple trick-taking — 3-card hands, no calls, just 2-of-3 and pardas.
- Envido math — 20 + two highest, face cards = 0.
- The basic Envido call — call/declare/accept/score.
- Envido stacking — Real Envido, Falta Envido, the full ladder.
- The Truco call — Truco/Retruco/Vale Cuatro in isolation.
- Combined gameplay — full hands, "el envido está primero" rule.
- Full match scoring — malas/buenas, Falta Envido math.
- Strategy and the farol — thresholds, bluffing, reading opponents.
Chapter 10
Variants & defaults
Truco has regional variants. The Spanish Minds app picks the most common modern Argentine choices.
| Variation | App default | Notes |
|---|---|---|
| Flor | Off | Most common casual preference; can't bluff flor |
| Match length | 30 points | 15-point quick match optional |
| Falta math | Modern (points to 30) | Cleaner than traditional malas-cap rule |
| Real Envido | Enabled | Standard in Argentina |
| Second-card envido cutoff | Strict | Matches most rule sources |
| Pieza / muestra | Off | Uruguayan / Litoral variant only |
| "Me achico" | Alias for "no quiero" | Teach as casual vocabulary |
| Envido-Envido chain | Capped at 2 | 2+2=4 before Real/Falta required |