Spanish Minds

Truco

Spanish Minds

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Reference Manual

Truco Argentino

The complete rules of the 2-player game.

This is the source-of-truth for the Spanish Minds Truco app — the same rules powering Luna, Martín, and Don Benicio. The defaults here reflect the most common modern Argentine practice: sin flor, 30-point match, modern falta math, strict second-card cutoff for envido.

Chapter 01

The deck

Truco is played with the 40-card Spanish deck (baraja española): four suits, ten ranks per suit, with the 8s and 9s removed. No jokers.

Oros

Coins. Traditional gold disc.

Copas

Cups. Chalices and goblets.

Espadas

Swords. Straight daggers.

Bastos

Clubs. Knobbly wooden cudgels.

The ranks

1 (As / Ancho), 2, 3, 4, 5, 6, 7, then the three court cards: 10 — Sota, 11 — Caballo, 12 — Rey. All three court figures are male; there are no Queens.

1 de Espadas 1 de Bastos 7 de Espadas 7 de Oros Rey de Copas
Slang: negras = the face cards (Sota, Caballo, Rey — they count as 0 for envido). Anchos = the 1s. Bravas / matadores = the four top cards (see next chapter).

Chapter 02

Card ranking for trick-taking

The ranking below is used only for winning tricks (the truco phase). It has nothing to do with envido scoring. It's the most important thing to memorize.

The four matadores (bravas)

Unique cards — they cannot tie with anything. Memorize this order:

  1. 1 de Espadas "el macho"
  2. 1 de Bastos "el bastillo"
  3. 7 de Espadas "el siete bravo"
  4. 7 de Oros "el siete de oro"

The bulk ranks

Cards of the same number tie (a parda) unless noted.

RankCardsNote
5 (top of bulk)All 3sTie among themselves
6All 2sTie
71 de Oros, 1 de CopasFalsos anchos — looks strong, but mid-rank
8All 12s — ReyesTie
9All 11s — CaballosTie
10All 10s — SotasTie
117 de Copas, 7 de BastosFalsos sietes — beginner trap
12All 6sTie
13All 5sTie
14 (lowest)All 4sWeakest in the deck
Beginner trap: not all 1s and 7s are equal. Only the four matadores listed above are elite. The 1 de Oros, 1 de Copas, 7 de Copas, and 7 de Bastos are mid-rank.

Chapter 03

Hand structure

Dealing

The opponent cuts after the shuffle. The dealer deals 3 cards each, one at a time, starting with the non-dealer. The non-dealer is mano — they lead the first trick and win all ties. Deal alternates each hand.

Three tricks per hand

Each hand has three potential tricks: primera, segunda, tercera. Mano leads primera; whoever wins a trick leads the next.

Winning the hand (with parda logic)

PrimeraSegundaTerceraHand winner
AAA
ABAA
ABBB
PardaAA (segunda decides)
PardaPardaAA (tercera decides)
PardaPardaPardaMano (always breaks triple parda)
APardaA (primera winner takes parda segunda)
ABPardaA (primera winner takes parda tercera)
The compact rule: parda primera → next trick decides. Parda later → primera winner takes it. All three parda → mano wins.

Se va al mazo (folding)

A player can say "me voy al mazo" at any time. Treat as a "no quiero" at the current live call level. Any already-accepted envido still pays.

Chapter 04

Envido phase

A side bet on the value of your three cards, played only during primera, before the second card is played.

Calculating envido points

HandEnvido
7 espadas + 6 espadas + Rey copas20 + 7 + 6 = 33
1 oros + 4 oros + 12 copas20 + 1 + 4 = 25
Rey + Caballo + 3 (mixed)3
Sota + Caballo + Rey (mixed)0

The calls

CallAcceptedRejectedRaise with
Envido21Envido (once more), Real, Falta
Envido + Envido42Real, Falta
Real Envido+3 on topprevious accepted (or 1)Falta
Falta Envidopoints to finish matchprevious accepted (or 1)

The ladders

Falta envido math

Falta = points the leader needs to reach 30. Leader at 22 → falta = 8. Leader at 5 → falta = 25. One winning falta envido can close out a match.

Declaring (cantar los tantos)

  1. Mano declares first — says a number ("veintisiete").
  2. Pie either says a higher number, concedes with "son buenas", or matches (mano wins ties).
  3. Mano can say "son mejores" to decline to state their exact number — a power move.

El envido está primero

If your opponent calls ¡Truco! during primera before the second card is played, you can still respond with ¡Envido!. The truco call pauses, envido resolves, then the truco call resumes with quiero/no quiero. This is one of the most distinctive rules of the game.

Chapter 05

Truco phase

The escalating bet on who wins the hand.

CallSpokenAcceptedRejected
(no call)1
Truco¡Truco!21
Retruco¡Quiero retruco! / ¡Retruco!32
Vale Cuatro¡Vale cuatro!43

Rules

Chapter 06

Match scoring

The match (un chico)

Scorekeeping

Traditionally tracked with matchsticks (fósforos), beans (porotos), or paper tally squares. Each completed square + diagonal = 5 points. Malas and buenas drawn on separate sides; a horizontal line marks the transition.

The scoreboard in this app uses the same convention: two columns (mías / suyas), with a horizontal divider at 15 between malas and buenas.

Chapter 07

Vocabulary & cantos

Game positions

ManoThe non-dealer — leads primera, wins ties
PieThe dealer — plays second in each trick
ChicoOne full 30-point match
MalasThe first 15 points
BuenasPoints 16–30
TantoPoint (especially for envido)
PardaTied trick

The cantos

¡Envido!

I bet on envido (2/1).

¡Real envido!

+3 on top of stack.

¡Falta envido!

All-in — points to finish match.

¡Truco!

Bet on the hand (2/1).

¡Retruco!

Raise truco (3/2).

¡Vale cuatro!

Final raise (4/3).

¡Quiero!

I accept.

¡No quiero!

I reject.

Declarations & concessions

"Veintisiete" (or any number)I have 27 envido points
"Son buenas"Yours are better — you win the envido
"Son mejores"Mine are better, but I won't say how many
"Me achico"Casual "no quiero"
"Me voy al mazo"I fold the hand
"¡El envido está primero!"Reminder that envido trumps a pending truco call

Folk sayings

Chapter 08

Strategy

Beginner

Intermediate

Advanced

Chapter 09

Pedagogical sequence

Recommended 10-step path from zero to confident:

  1. The deck — suits, no 8s/9s, ranks, court names.
  2. Truco rank — the four matadores; learn the falsos trap.
  3. Simple trick-taking — 3-card hands, no calls, just 2-of-3 and pardas.
  4. Envido math — 20 + two highest, face cards = 0.
  5. The basic Envido call — call/declare/accept/score.
  6. Envido stacking — Real Envido, Falta Envido, the full ladder.
  7. The Truco call — Truco/Retruco/Vale Cuatro in isolation.
  8. Combined gameplay — full hands, "el envido está primero" rule.
  9. Full match scoring — malas/buenas, Falta Envido math.
  10. Strategy and the farol — thresholds, bluffing, reading opponents.

Chapter 10

Variants & defaults

Truco has regional variants. The Spanish Minds app picks the most common modern Argentine choices.

VariationApp defaultNotes
FlorOffMost common casual preference; can't bluff flor
Match length30 points15-point quick match optional
Falta mathModern (points to 30)Cleaner than traditional malas-cap rule
Real EnvidoEnabledStandard in Argentina
Second-card envido cutoffStrictMatches most rule sources
Pieza / muestraOffUruguayan / Litoral variant only
"Me achico"Alias for "no quiero"Teach as casual vocabulary
Envido-Envido chainCapped at 22+2=4 before Real/Falta required